![]() ![]() The King Tim can not change its initial color. King: The King Tim can perform the abilities of every color of Tim when brought into a level. ![]() Pink: Find items: keys, drops, eggs, other Tims.There is a glitch where the egg will be out of bounds and can not be hatched, but it can be fixed by entering and exiting an Act.Įach Tim color (obtained through being fed drops) has a different ability: To hatch the egg, simply come in contact with it. ![]() An egg will appear afterwards, and the grown Tim will turn back into its default size. To breed a Tim, you have to feed a Tim until it is fully grown, then throw a small Tim at the large Tim. There is a small Tim on the purple Tim's head. After a while, it would disappear and will be added to the items list in the menu as a Tim found (small yellow Tim icon.) If you get attacked, and have to go back to the last Checkpoint you were on, the small Tim would disappear, so its advised not to fight any Negati enemies while a Pink Tim carries a smaller Tim. This happens rarely in a Chapter's Act, in where a Pink Tim can be seen with a small Tim on its head. Pink Tims have a chance at bringing Tim eggs, although seldom. It is suggested to raise a diverse population of Tims. They will increase in size, and will change colors and abilities when given different colored drops. ![]() Tims are obtained through either finding eggs in Chapters, found by Pink Tims, or through breeding. When you begin the game, you start with five Tims, including a pink Tim with a pink Drop Medal already on it. There are larger Tims shown in the game's opening cutscene much larger than any in-game Tim (including the Ultima Tim). When a Tim is large, it can also play on a Tim Trampoline. You can not bring a large Tim into an Act with you, but it can be used to breed Tims, but after awhile, it will turn back into its normal size. When you feed a tim enough Drops, it will become large. Though you can always go back to the Isle of Tims through the game's menu, or through a checkpoint. You can not finish the Act if you do not have any Tims accompanying you, because there has to be at least one Tim to destroy the Heart Tree. This is the only way to guarantee a Tim to come with you. While in an Act, you can have up to five random Tims accompany you, though you can grab one and bring it into an Act. When a Tim gets attacked enough times by a Negati, it will be stunned, with stars above the Tim's head, you can revive the Tim by coming in contact with it. All Tims can defend against Negati as well, but red Tims are most effective in doing so. Tims can possess abilities by feeding on specific Drops, or in the King Tim's case, preform all abilities, but all Tims have the power to destroy Heart Trees. Leo and Emma were both lured into the Balan Theatre by Tims, which confirms that Tims have the power to come into the real world. It is mentioned in the novel that the Tims can eat in stages, but in the game, you can only feed them on specific flower patches on the Isle of Tims. Tims are peaceful entities found in Wonderworld that feed on (postive) Drops. This contradicts how Tims can be lost in both the game, and in the game's demo. But in the novel, the Tims can disappear whenever they want to, or have to whenever their energy runs out, the same is said for Negati. If people's hearts lean towards negativity, there will be fewer Tims. When the hearts of the inhabitants of the real world lean towards positivity, more and more Tims are born. There are Tims of all colors and personalities, and they’ll help you on your adventure by using their unique quirks. They are born from the happiness ( Happiness Times) felt by inhabitants of the real world. Tims are the guardians of Happiness Times, they are mysterious creatures that live on the Isle of Tims. ![]()
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